Difference between revisions of "workshop01G1:Objectives"

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<div style="float:left; width: 160px; height 30px; border: 1px solid #aaa; " align="center">
[[workshop01G1:References|'''References''']]</div>
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[[workshop01G1:References|'''Reference''']]</div>
 
</div><br>
 
</div><br>
  
==Title==
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==GENERATIVE PROCESS==
  
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut ac lobortis nibh. Sed et lectus et dolor convallis sagittis id a sem. Nulla interdum nunc et urna hendrerit at pellentesque risus convallis. Proin a turpis nunc, eu tincidunt arcu. Etiam magna turpis, facilisis id placerat et, congue eu nisi. Vivamus euismod nulla id elit laoreet placerat eu eu nisi. Morbi id libero quam, nec rhoncus diam.
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[[File:S-Skin titlepage.png|830px]]
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[[File:G1-WORKSHOP-typology-generate processes.jpg|830px]]
  
==L-System==
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[[File:G1-WORKSHOP-ANALYSIS 3.0.jpg|830px]]
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[[File:Sound Score.png|830px]]
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[[File:Sun Score.png|830px]]
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[[File:Combining scores.png|830px]]
  
  
The L-System, also known as the Lindenmayer System, is created in 1968 by the Hungarian theoretical biologist and botanist A. Lindenmayer. The L-system can be used to describe the behavior of plant cells and to model the growth process of plants.
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Each cell gets a grade for the sound analysis and sun hours analysis. These grades will be combined.
  
  
How does it work:
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<youtube width="830" height="400">G4xI2iMeAgM</youtube>
  
A plant starts with an axiom and the growth is described by some rules. For example:
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SYSTEM LOGIC
  
Axiom = A, RuleA = A+B-A, RuleB = B-A
 
  
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[[File:G1-WORKSHOP-box twisting2.jpg|830px]]
  
Rule A means that every A will be turned in A+B-A; while rule B means that every B will be turned into B-A. Since the Axiom (starting point) is A, This will be turned into A+B-A. In the next iteration every A will be turned into A+B-A again, while the B will be turned into B-A. So for the second iteration we get:
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[[File:G1-WORKSHOP-TRANSFORMATION.png|830px]]
  
  
A (Axiom)
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[[File:G1-WORKSHOP Re-impact1.jpg|830px]]
  
A+B-A (1st iteration)
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[[File:G1-WORKSHOP-Iteration.jpg|830px]]
  
A+B-A+B-A-A+B-A (2nd iteration)
 
  
and so on
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S-SKIN BY L-SYSTEM__ ONE CELL
  
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[[File:G1 -SKIN-RECURSION PROCESS 1.jpg|830px]]
  
The '+' and '-' sign tells in which direction the plant grows. For example, when the angle of growth is 60º, the '+' tells to turn 60 degrees in positive direction and the '-' sign tells to turn 60 degrees into the negative direction.
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EXPERIMENT 1
  
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[[File:G1-RECURSIVE-SKIN ONE CELL.jpg|830px]]
  
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EXPERIMENT 2
  
[[File:GH Python Screenshots.png|705px]]
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[[File:G1-S-SKIN BY L-SYSTEM-EXPERIMENT 2.jpg|830px]]
  
test
 
  
[[File:GH Screenshot.png|705px]]
 
  
test
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<youtube width="830" height="400">NaXznOZFbV4</youtube>
  
[[File:GH Rhino Screenshot 1.png|705px]]
 
  
test
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=='''S'''-Skin=
  
[[File:GH Rhino Screenshot 2.png|705px]]
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A sensitive skin that reacts to sound and sun
  
test
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(S as in Sensitive, Sound & Sun)
  
[[File:GH Rhino Screenshot 3.png|705px]]
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[[File:S-Skin titlepage.png|320px]]
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[[File:3. Ambition.jpg|320px]]
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[[File:2. Flow chart.jpg|320px]]
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[[File:2. Diagram.jpg|320px]]
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[[File:5. Sound analysis.jpg|320px]]
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[[File:5. Sun analysis.jpg|320px]]
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[[File:5. People analysis.jpg|320px]]
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[[File:5. Analysis result.jpg|320px]]
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[[File:6. L-system.png|320px]]
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[[File:8.jpg|320px]]
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[[File:7. Example1.jpg|320px]]
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[[File:7. Example2.jpg|320px]]
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[[File:8. Facade Cells example modeled.png|320px]]
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[[File:CA Method.png|640px]]
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The Cellular Automata system is used because open and closed spaces can be defined by looking at the neighbouring cells; the outside space will be used as a terrace. Environmental factors noise and sun radiation determine the start and growth of the CA to create a landscape.
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 +
 
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[[File:Best Points.png|830px]]
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[[File:CA Boxes.png|830px]]
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 +
<youtube width="830" height="400">NaXznOZFbV4</youtube>
 +
 
 +
==First Presentation==
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[[Image:G1WSP1-Analysing.jpg|162px]]
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[[Image:G1WSP1-idea.jpeg|162px]]
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[[Image:G1WSP1-option.jpg|162px]] 
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[[Image:G1WSP1-reference1-1.jpg|162px]]
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[[Image:G1WSP1-reference1-2.jpg|162px]]
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<br>
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[[Image:G1WSP1-reference2.jpg|162px]]
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[[Image:G1WSP1-reference2-1.jpg|162px]]
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[[Image:G1WSP1-reference2-2.jpg|162px]]
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[[Image:G1WSP1-reference3.jpg|162px]]
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[[Image:G1WSP1-reference3-1.jpg|162px]]

Latest revision as of 12:52, 27 September 2013



GENERATIVE PROCESS

S-Skin titlepage.png G1-WORKSHOP-typology-generate processes.jpg

G1-WORKSHOP-ANALYSIS 3.0.jpg Sound Score.png Sun Score.png Combining scores.png


Each cell gets a grade for the sound analysis and sun hours analysis. These grades will be combined.


SYSTEM LOGIC


G1-WORKSHOP-box twisting2.jpg

G1-WORKSHOP-TRANSFORMATION.png


G1-WORKSHOP Re-impact1.jpg

G1-WORKSHOP-Iteration.jpg


S-SKIN BY L-SYSTEM__ ONE CELL

G1 -SKIN-RECURSION PROCESS 1.jpg

EXPERIMENT 1

G1-RECURSIVE-SKIN ONE CELL.jpg

EXPERIMENT 2

G1-S-SKIN BY L-SYSTEM-EXPERIMENT 2.jpg



=S-Skin

A sensitive skin that reacts to sound and sun

(S as in Sensitive, Sound & Sun)

S-Skin titlepage.png 3. Ambition.jpg

2. Flow chart.jpg 2. Diagram.jpg

5. Sound analysis.jpg 5. Sun analysis.jpg

5. People analysis.jpg 5. Analysis result.jpg

6. L-system.png 8.jpg

7. Example1.jpg 7. Example2.jpg

8. Facade Cells example modeled.png


CA Method.png

The Cellular Automata system is used because open and closed spaces can be defined by looking at the neighbouring cells; the outside space will be used as a terrace. Environmental factors noise and sun radiation determine the start and growth of the CA to create a landscape.


Best Points.png

CA Boxes.png

First Presentation

G1WSP1-Analysing.jpg G1WSP1-idea.jpeg G1WSP1-option.jpg G1WSP1-reference1-1.jpg G1WSP1-reference1-2.jpg


G1WSP1-reference2.jpg G1WSP1-reference2-1.jpg G1WSP1-reference2-2.jpg G1WSP1-reference3.jpg G1WSP1-reference3-1.jpg